Snorivia

Snorivia is a small-medium country in northwestern Feryngia.

Region: Northwestern Nations
Emblem: Triskellion of intertwined battleaxes on a white field
Capital: Agar a fortress-city constructed deep in its northern forests and swamps in the 2A 2700s, its precise location is a carefully guarded secret. Population believed to be roughly 6000, mostly soldiers.
Largest City: Tupa, the capital until 2A 2787, is perhaps the largest and most prosperous trading city in the Northwestern Nations, controlling easily traversible passes into both Yeoria and Snorivia. Population roughly 45,000.
Other Notable Cities: Grinv and Sno, though these are fairly small as Snorivia’s land is not very prosperous and its population is thin as a consequence.
Demonym: Snoriv
Currency: Silver North-Ring. This is a very small loop of silver (roughly 2 inches in circumference). They are generally carried on strings grouped into tens by small, easily untied knots.
Government: Centralized monarchy. Snorivia is a fairly old nation and there are few cities large enough to be rival power centers to the king. Snorivia has its origins in the personal conquests of King Sno the Bloody-Bearded around 2A 1850 or so. Prior to that the lands of Snorivia (and what is now Mgarmir probably consisted of several theoretically big but actually very small petty kingdoms based from the few real cities and claiming dominion of vast swaths of the wilderness. This poor and disorganized area was easy to take control of, and Sno and his sons used much of their plunder to build the first major roads throughout the land and to train a flock of Rukhs, thereby retraining their conquests. Sno had no use for the conquered princes and executed or exiled most of them, thereby further solidifying his rule. King Rejrar of Snorivia is the ruler at the moment, though old he is a fierce and warlike man who keeps a vigilant eye on his neighbors and a tight grip on his populace.
Population: Roughly 4,000,000. Though once many were serfs, this institution was gradually abolished over the years so as to increase the available pool of soldiers so all the peasants of Snorivia are now free.
Area: Roughly 170,000 square miles.
Geographical Features: Most of the country is a plateau very gradually sloping down to the east between the Minalin and Tupavar Mountains. Due to the high elevation and the occasional but heavy snows it is probably the second-most inhospitable country in the Northwestern nations after the Northern Principalities. Dense boreal forests and swamps persist in the northern and remotest areas of the country, but in most places as much of the poor land as possible has been cleared for struggling farms. The country receives little precipitation and so has few rivers of any size, much of the water instead ends up in sluggish swamps and fens.
Borders: The Tupavar Mountains to the south fence Snorivia off from their old foe Peruvia, the Minalin Mountains to the west and north seperate them from generally friendly Yeoria and the ever-hostile Northern Principalities, and an open border with the typically unfriendly but neutral Mgarmir across the east.
Military: Snorivia is a very militant country, tracing a prominent martial culture back to its creation by fierce warriors from the Northern Principalities. Service in the armed forces is compulsory for all citizens regardless of sex and health for at least 6 years immediately upon reaching age 17. This affords them proportionately for their population the largest army in the known world at nearly 800,000 soldiers. However, this military service is generally not too demanding in peace-time and so most of these young people are able to continue with their farms as long as they are put through periodic drills and training. Many volunteer to be professional soldiers however and this is the easiest path for the enserfed to freedom and the peasant toward fame and wealth and glory.
The regular soldiers rival Peruvians and the Frysolythians of old times for their valor and skill, which is remarkable enough, but other notable military units include the Royal Rukh Flights, Knights of the Bloody Banner, and Minalin Border Patrol. Many remarkable mercenary companies also operate out of Snorivia, including the Outlaws and Winter Wind groups.
History: No part of Snorivia was ever in the Frysolythian Empire, instead it was Peruvia that was their powerful and inveterate foe almost from the beginning. Prior to the early 2A 1850s it was little more than a snowy wilderland occassionally broken by small towns claiming lordship over vast swaths of the mostly empty forests and bogs. A warlord in exile from the Northern Principalities, Sno the Bloody-Bearded, changed this when his sizable but ragtag army seized control of the whole area as well as what is now Mgarmir and united it under his iron-fisted rule. His domain is now retroactively called “Greater Snorivia” or “Old Snorivia.” Fortunately for the new state (which he named after himself), Sno then stopped his plundering and put his newly acquired treasure to work solidifying his empire by striping it with extensive roads and breeding and training flocks of Rukhs which were native in small numbers to the nearby mountains. Only after his death did his successors again press to expand their holdings, perhaps to avoid having to divide the existing area amongst themselves. With no desire to try to plunder the similarly poor lands to the west or north, the Seventeen Sons of Sno gathered a then sizable army of 3000 men and attacked the then young land of Peruvia, beginning the Autumnal War in 2A 1883. They were able to carry off much loot before winter set in and they had to return, but could not gain a permanent foothold south of the mountains. For their part, neither could the Peruvians pursue their foe to its lair. Perhaps fortunately for the succession, all but one of Sno’s sons who had sallied forth died in the fighting. Unfortunately however, the little land had gained the emnity of Peruvia for all time. The next two centuries or so was a fairly prosperous golden age in Snorivian history. While they had to skirmish frequently against raiders from the west and north (and sent out answering raids of their own), Peruvia had its hands tied preparing for the onslaught of the ever-growing Frysolythian Empire and the Snorivian population grew as an ambitious deforestation program was put into effect to make more arable land and trade revenues increased tremendously over the new roads. This ended with the incident the Peruvians call the Glorious Winter and the Frysolythians remember as the Great Disaster of 2080. The Peruvian army was able to permanently prevent the advance of their eastern enemy at the border, beginning a long decline for the great empire. Moreover, the Snorivians had joined with the countless petty princes of the north in adopting the Silver North-Ring as a common currency, making Peruvia see them as a potential collective threat. By 2A 2104 the Peruvians were ready to begin the First Peruvian-Snorivian War. With a sizable fighting force they cross the Tupavar Mountains directly and fought the Snorivians for most of 20 years, seizing a small strip of land in Snorivia itself for most of that time and nearly toppling the capital of Tupa. They retreated only to solidify their defenses against a temporarily renewed Frysolythian Threat and to halt the border raids from present-day Yeoria. An uneasy peace followed as both sides tried to gather their strength, ending when Peruvia began the even longer and bloodier Second Peruvian-Snorivian War in 2A 2195. This time Tupa was taken early and the war went ill for the Snorivians for much of 30 years as the Peruvians gradually took control of the snowy forests inch by hard-fought inch. Finally the Grand Alliance of the Northern Star was successfully formed by the disparate warriors of the north in 2A 2227 to contain the Peruvian threat, and this new army was eventually able to drive the Peruvians back within their own borders and keep them there for a long period. Snorivia however did not fare well in this time for their lands had been ravaged, the capital had nearly been razed, and the Peruvians prevented much trade with the wider world. Peruvia had taken heavy losses fighting in the harsh lands to their north and deemed it prudent to merely protect their own borders in this period called the Time of the Sentries, after all their own lands were far richer were they not? This watchful peace ended with a wildly successful Snorivian raid across the border in 2A 2766 which gave King Pirhan the Great of Peruvia the pretext he had been waiting for. In a very intelligent move, he did not bother attacking over the mountains and instead sent the bulk of his forces northwest into the less-well defended and more prosperous lands of what is now Mgarmir. A campaign scarcely a year long was sufficient to wrest this area from Snorivia forever and the invaders stopped calmly when they met fierce resistance around Grinv. Knowing he did not have the forces to hold it against the people’s will though however, Pirhan instead “freed” the major cities there and set them up as a loose and independent confederacy not entirely unlike the Northern Principalities. Since this had been the richer half of Snorivia, that state was now greatly weakened and lacked the means to retaliate. Instead, the Snorivians retreated by changing their capital to the much safer fortress city of Agar hidden somewhere in their northern forests in 2A 2787 immediately after its construction was finished. With nothing to fear except the possibility of another war ressurecting the Grand Alliance of the Northern Star, the Peruvian monarch turned his attention back to more important matters and his successors have done little but rattle their sabers at beaten Snorivian ever since. This centuries-long ceasefire of sorts was further reinforced by the creation of another successful if small country, Yeoria, in 2A 3049. This fledgling monarchy has enjoyed a long friendship with Snorivia as a potential ally against Peruvia. With the threat of war greatly diminished, the Peruvians for their part have gradually relaxed their hostility to the Northwestern Nations and have again allowed prosperous trade to flow through Tupa from the fat lands of the east. Snorivia has never fully recovered from its centuries of suffering however, and remains a fairly poor and depopulated state in the scheme of things.

Snorivia

Fire Emblem: The Age of Legend matthartman42 matthartman42