Fire Emblem: The Age of Legend
Seforibar is a medium country in northeastern Feryngia.
Region: Seforibar is geologically and culturally different from all other lands.
Emblem: Golden, 8-pointed star of ashkantirs on a red field.
Capital: Seraf a smallish town or city in the east of only about 8000 people.
Largest City: Rot, a city in the more arable west with much in common with the nearby trading metropoli of Mgarmir. Often called the true capital or the western capital because it is much more important as an administrative center. Population roughly 15,000.
Other Notable Cities: Very few, most of Seforibar’s small amount of arable land is too close to Rot for another large city to spring up there.
Currency: In theory a coin called the Ashk is official, but in reality this is rare and absolutely unheard of in other lands. Seforibar is flooded with the Glyr and Paraku and Mura of its major trading partners and those are used instead.
Government: In theory not a true monarchy, but the so-called Dynasty of the Sword has ruled for thousands of years. There is not necessarily a single clear leader of the family at all times, but members of it fill nearly every important position. They rule with the strong support of the Slaves of the Sword, a perhaps heretical religious-military order and also some of the fairly widespread and more mainstream Cult called the Myrmidons.
Population: Roughly 3,000,000. Many of these are slaves. Perhaps 5-10% of the population are considered to have strong enough blood ties to the Dynasty of the Sword to be eligible for major offices
Area: Roughly 250,000 square miles.
Geographical Features: The country is in essence a wide strip of land between the Taraka Mountains and the Iborean Ocean. A vast majority of its lands are in the rainshadow of the mountains and so form a mostly uninhabited desert with few- if any – oases. Despite the northerly latitude and dry climate, much of the country is temperate because of a warm ocean current nearby. The desert does not extend to the far western reaches of the country and that is therefore where most of the population lives, though there are also people who fish all along the coasts and a few other scattered settlements like the capital, Seraf. The Taraka Mountains are also dry at least on the Seforibarian side, but they are rich in silver, gold, Mythril, iron, Nachtite and many other natural resources. Mining these is Seforibar’s main source of income.
Borders: The Taraka Mountains separate Seforibar from the Koran Free Cities with whom mining disputes have soured relations, the border with Mgarmir is a fairly open one set by a small river, and the border with the Frysolythian Empire is wherever that mighty state says it is- generally it therefore begins where the land becomes too bad for Frysolythian farms.
Military: Seforibar, oddly considering the warrior its founders claim ancestry from, is not a militarily powerful country. It does not have the population to field major armies, has no way to move troops around anyway, doesn’t often need to defend itself because no one powerful wants its lands, and isn’t tempted by conquest because no people who don’t accept the heretical claims of the Dynasty of the Sword would ever accept them as rulers. It is thus a fairly peaceful country but for the occasional slave revolt or skirmish with Koran. Most of what little military they have are sword-wielding infantry and a smattering of mages of various sorts because they do not have the water of grazing lands to support horses or flying beasts.
Perhaps the only notable warrior organization of Seforibar are its Myrmidons. While this cult of Ashkantir is present everywhere, many make pilgrimages here and take up residence and many of the best come from here.
History: Seforibar’s history has been shaped by its unimportance and poverty. As empires rose and fell, none ever really got around to conquering this little desert land. Nor did anyone feel particularly threatened by it. Thus in isolation it has maintained a unique and to outside eyes bizarre culture without any of the unifying ideas of the Savlan or Frysolythian Empires.
Seforibar’s current civilization traces its roots to 2A 682 when a woman whose name is forgotten came from elsewhere, perhaps what is now the Frysolythian Empire]] claiming to be a descendant of Ashkantir. Through methods not now remembered, she somehow ended up ruling most of the area. Apparently people began to buy her claims and the ancestors of the modern religion sprang up round her and her rapidly growing family. Most of 2500 years later, distant descendants of hers (quite possibly VERY distant, no one can be sure of their ancestry back that far) are still in power and still surrounded by an adoring cult. In this time they fought very few real wars, perhaps the most important being a few decisive battles in the greater Wars of King Sno the Bloody-Bearded. Surging through what is now Mgarmir, his forces were at last stopped outside what is now Rot by the skilled Myrmidons whose techniques were so effective against his northern axe fighters. While Sno probably did have the means to continue and might well have been able to conquer the whole country, he was properly concerned about overextending himself and so simply set the boundaries of his Greater Snorivia there and turned south before solidifying his rule. The Frysolythian Empire did declare war on them once and extract a rather meaningless peace treaty more for the show of it than anything, but Seforibar has largely enjoyed peace ever since.
That may in part be because the mountains it claims were not known to be so rich in minable metals. In the centuries since 2A 2768 more and more such deposits were discovered just as the new and prosperous country of Koran was founded to the south of them. Disputes over who actually owns what parts of the mountainous border they share have since flared up and may someday lead to a real war between them.