Migratoria

Migratoria is a small-medium country in southern Feryngia, only a few centuries old but proud of its independence.

Region: Frysolythian Heartland
Emblem: A black ‘X’ fringed with gold on a grey field.
Capital: Migramar, on its southwestern coast. Population roughly 40,000.
Largest City: Torhein, populous due to good land and proximity to the rich Frysolythian Empire. Population roughly 45,000.
Other Large Cities: Few, Migratoria’s government has favored these two cities politically and economically and the rest of the country has declined relatively. Magrehein is a distant third that used to be larger.
Demonym: Migratorian
Currency: Migramarks. These are large discs of heavy, black wood from the Moriavari Archipelago, more valuable than precious metals in many parts of the country and impossible to counterfeit since the trade in that wood is a state monopoly.
Government: A fairly absolute monarchy. The kings of Migramar, including current King Niklaus of Migratoria rule alongside the chancellors of Torhein (Chancellor Aleif of Torhein these days) which is likewise a fairly hereditary position. On many matters of state the two must be in agreement for anything to happen and so the positions are more or less co-equal, but in others the king is paramount and so that is ultimately the most powerful position in the country. Certain wealthy merchants are also serious power-brokers, but ultimately these two run things for the benefit of their home cities with little opposition and few limits on their power at all.
Population: Roughly 11,000,000. Slavery is formally still allowed but is wildly unpopular. In reality only the wealthy still have slaves and the serfs have long since been freed. Most of these bonded laborers are foreigners from the Moriavari Archipelago.
Geographical Features: Mostly a plain between mountainous borders. Its farms are nowhere near as rich and prosperous as those in the Koran Basin or the Frysolythian Empire, but still fairly good. However, most of their grain is taken to feed livestock used to feed Wyvern riders and the merchant marine so the farmers end up fairly poor. The land is not particularly well-watered (the further east the better usually) is one of its main problems. Migratoria has carefully maintained forests along its southern coast to make maintaining a sizable fleet possible in its good natural harbor of Migramar in the west. They also struggle with the Fortavrians and the Kimagans over some mineral resources in their mountains.
Borders: Birega Bay and the Austral Ocean to the south across which sail many ships, the Nimade Mountains form the border with Kimaga, the borders with the Frysolythian Empire in the northeast and Fortavir in the north are much more open and hard to fortify, and to the west the boundary with Varibaldir is only partially defined by the Varibaldrian Ridge. Thus Migratoria is a somewhat unstably bordered country and skirmishes with its neighbors have been common. They generally try to avoid multi-fronted wars however, so Chancellor Aleif has pursued peace with the poor Kimagans and Varibaldrians and Fortavrians to help the king is his goal of squeezing more favorable trade out of the Moriavarians while also perhaps seizing some very prosperous lands in Frysolythia as that country flounders against its many problems.
Military: Migratoria is a heavily militarized country, though not so much so as Snorivia and the Koran Free Cities. One of very few ways for its poor farmers to escape their parents’ lives is to become a soldier and so they are willing to accept very low wages as professional soldiers or become mercenaries. Thus allows the Migratorians to maintain a much larger than normal (though not of tremendously high quality) standing, professional army at 60,000 men and women. In times of desperation they could of course conscript many more. Migratoria is commonly believed to be the land where use of wyverns in the military first began and as could be expected, it still uses them quite extensively. Unlike the Black Dragons of Savaritania and the Masked Riders of Frysolythia however, their focus is no longer simply on fielding more and more, better and better wyvern riders. That is far too expensive for a small country and there are two giants in this field already to compete with. Instead they have mastered the use of wyverns and also rukhs as support for conventional forces.
Because the enemy on each of their borders is rather different, the Migratorian army has a different general on each front and also takes on whatever form and makeup is most useful there. On the border with the empire they station the White Legion, a carefully disciplined force emphasizing cavalry, highly trained archers, and as many users of Light Magic as they can muster along with whatever rukhs they can spare. Carefully drilled and equipped to best the Frysolythians’ main forces and numbering about 20,000, they not only deter Frysolythian aggression but also have won a number of battles against them to the delight of Torheinians. No one has any doubts as to who would win in a one on one war however.
The Great Migramar Company, half business and half arm of the government, presides over much of both southern trade and war. Most of the troops they transport are trained archers so as to better fight ship to ship, but they also maintain as many wyverns and even rukhs as can be quartered for the long oversea journeys.
Their other armies are less well-known and must be much more flexible in the sorts of troops and tactics they employ as the Fortavrians, Varibaldrians, and Kimagans are not quite as set in their ways.
Since their armies include nearly every kind of troops and the country is far from rich, there is not much demand for foreign mercenaries and little supply of such domestic companies. Those who would become mercenaries in other lands generally join the Migramar Company, one branch or another of the proper army, or just contract themselves out individually. Migratoria remains one of the biggest sources of singly hired wyvern rider mercenaries as Savaritania and Frysolythia keep their much larger groups under tighter control and have maintained a state monopoly on the breeding and training of the great beasts. In earlier times the Migratorians tried to stop the sale of wyverns abroad, such as that by the early Cumulonimbus Consortium, but have long since recognized their failure to do so.
History: The history of Migratoria is bound up with and perhaps even defined by that of the Frysolythian Empire. In ancient times, perhaps even from the late First Age, Migratoria was a splintered and uncivilized land. Petty princes and warlords divided it up amongst themselves impermanently, relying on nothing but force. Of particular note in this time period were wyvern riders, recognized already as the most dangerous- but expensive – troops around Although no doubt some of the First Generations had been the first to ride them, Migratoria was the first land in recorded history in which they were deliberately bred and trained for the express purpose of becoming combat mounts. This led ultimately to the ancestors of the modern strains of wyverns used all over Feryngia.
This first, vague period of Second Age history came to an end with an invasion. In the final stages of their centuries long Greater War of the Dragons, the Frysolythian Empire under Emperor Augyth the Conquerer of Frysolythia swept through and conquered what is now Migratoria in the 2A 2060s (2A 2062 is the commonly cited date since that’s when the present city of Migramar was captured). They fell easily because they presented nothing approaching united resistance, were massively outnumbered, and because the one advantage they might have had- wyverns -had long since been lost to many other countries. This brought the Migratorians into the wider world and instilled in them much of Frysolythia’s culture and institutions. Notable examples include professional armies, roads and other public works, and a professional government bureaucracy to run things as the ruler saw fit.
While there were stirrings of discontent, the Migratorian elites were given a fair amount of autonomy in running their distant province as long as they brought in taxes to the empire. They kept any desire for independence largely suppressed and often put down popular uprisings themselves. However, the common people grew increasingly unhappy with their uncaring and distant rulers and at last seized their chance to break free when the already weakening Frysolythian Empire suffered the disastrous War of the Uncles. Following the lead of other conquered lands now in revolt, the Migratorians rebelled under the leadership of the populist Adseldorf of No-Town. He ultimately proved a good military leader, freeing Migramar and its surrounds by 2A 2816, most of the present country by 2819, and secured nearly the present border in 2820 with an alliance with the dissatisfied but formerly not Migratorian city of Torhein. He was a poor statesman though and was unable to rein in the power of the wealthy elites and former bureaucrats enough to seriously improve the welfare of the common people. Eventually, in 2A 2831, he either gave up in disgust and moved anonymously to another land to retire or was covertly assassinated by his enemies. Either way the prominent city of Migramar was waiting in the wings to expand its leadership into formal domination of the still new country, right down to its name. Torhein insisted on being included as nearly an equal in the new government however and so the present system was born in fairly short order. Generally speaking the role of all the rest of the country since those days has simply been to supply food and men to support the ambitions of Migramar and Torhein. Adjustments have been made over time, generally to the detriment of other cities as they shrank and the wealth of these two grew due to the great political power they exercised to boost their economic well being. Whenever the Frysolythians or another of their neighbors sagged, one of these leading cities was ready and waiting to send their rural subjects out to die plundering it and so few of Migratoria’s wars are known as such to the outside world. They are instead generally just thought of as nuisance raids and opportunistic border strife, more significant though they may seem to this small land.
Many are dissatisfied with the plutocratic, sometimes tyrannical, always indifferent and distant king and chancellor of Migratoria. Furthermore, having two separate and nearly co-equal statesmen with different and often contradictory goals running things has often been inefficient and impractical. A revolution or at least serious reforms will come this century it is nearly certain, several serious attempts have been put down in the last few decades already.

Migratoria

Fire Emblem: The Age of Legend matthartman42 matthartman42