Mgarmir

Mgarmir is a small confederation of cities in northern Feryngia.

Region: Northwestern Nations
Emblem: Fifteen sparkling diamonds in the shape of a shield.
Capital: None officially, but Din, a port on the Iborean Ocean, is often regarded as first among equals
Largest City: Din, quite possibly the most prominent seaport of the northern ocean.
Other Notable Cities: Rinvir, Pirhanria.
Demonym: Mgarmirnir
Currency: Officially each city is free to coin its own money, but in practice the Silver North-Ring is the most common but the Peruvian Paraku and Frysolythian Glyr are also accepted.
Government: Council of leaders of the confederated cities called the Lukri. Each city may choose its leaders and system of government however it wishes in theory, but most are republics of various levels of corruption and domination by prominent families . Generally speaking this results in a council consisting entirely of extremely wealthy merchants with a tremendous personal stake in maximizing the country’s trading opportunities. The Lukri does not have a great deal of power though: it cannot levy taxes, raise an army, declare war, or really do much of anything except declare that there will be no tariffs and allot whatever money they are voluntarily given for whatever public purposes- such as building more trading ships- they choose. It is a disorganized and weak state without the capability to defend itself- let alone attack a neighbor. This is just as Peruvia desires.
Population: Roughly 4,500,000. serfdom, though once prevalent, was gradually abolished when Mgarmir was part of Greater Snorivia in part to increase the available number of soldiers. When Mgarmir was ‘liberated’ by Peruvia, one of the first things the leaders of many of their cities did at Peruvian urging was issue declarations abolishing and denouncing slavery of all kinds- even though by then it no longer really existed in their lands.
Area: Roughly 100,000 square miles.
Geographical Features: Far more fertile than its neighbor and former owner, Snorivia, Mgarmir consists largely of a broad sea-plain with a few hilly areas. With fairly low elevation and a warming ocean current to the north it is one of the most pleasant of the Northwestern Nations, though it receives more precipitation (and therefore more snow) than most of them as well. Most of the land is heavily farmed and settled to support the dense, urbanized population. Additional food comes from the sea which teems with salmon and other fish.
Borders: Mgarmir has no significant geographical boundaries against any of its neighbors, and has long and open borders with grudgingly peaceful Snorivia, benignly smiling Peruvia, jealous Seforibar, and a small one with eager Savaritania. These are not even well-defended by forts or anything for the Lukri has neither the money nor the authority to make such things. Only the threat of their ally Peruvia keeps out invaders.
Military: Little to speak of. The Lukri has suggested that each major city try to maintain some sort of militia and maybe a few standing forces, but not everyone heeds this suggestion and the militias of cities acting singly have little chance against a real army anyway. In theory Mgarmir has a sizable navy, but in reality most of these would amount to privateers again working for individual cities and not as a whole. In keeping with the mercantile spirit of the country, their best and most prominent warriors are probably mercenaries: Aryar’s Warriors, the Cumulonimbus Consortium, and Darkstone Pirhanria are particularly notable.
However, their real defense comes from a tacit alliance with the powerful nation of Peruvia and from their assiduously maintained neutrality in most conflicts.
History: Mgarmir is a fairly young country, having been created out of Greater Snorivia by King Pirhan the Great of Peruvia around 2A 2766 in the brief Third Peruvian-Snorivian War. In ancient times it had been a largely unsettled forested region, but a warlord called King Sno the Bloody-Bearded came out of the Northern Principalities and conquered it in the 2A 1850s and called it Snorivia in honor of himself. Under his reign and that of his descendants, the land was cleared for farming and roads were built throughout it. It developed into the most fertile and wealthy part of the new state rapidly, but was not the seat of government. Over the centuries as the poorer western half of the country dragged the east into wars with Peruvia and elsewhere and taxed it more heavily than the west, resentment toward the king grew steadily. This was made apparent to the wider world in 2A 2704 with the Revolt of the Captains, in which several cities declared independence and many of Snorivia’s sea-captains refused to sail under the king’s banner until their demands were met. A civil war was narrowly averted. From this period of perceived unfairness the people of Mgarmir developed a strong distrust of centralized government in general as well as the kings in Tupa in particular. Their chance at independence finally came when a foolish raid against Peruvia gave the southern power a pretext for a third great war. Rather than attacking across the Tupavar Mountains directly as they had before with great difficulty, the canny Peruvian king this time sent the bulk of his forces northeast into the lands of Mgarmir. He made every effort to paint this as a liberation rather than an invasion and his forces quickly set about helping the local merchants take power and form a very loose government for themselves. His armies did not bother finishing off the Snorivians after meeting fierce resistance at Grinv and withdrew shortly thereafter, their work finished. The new state was born, a pawn if not quite a puppet to Peruvian interests. Their former foe, Snorivia, had been dismembered and weakened for all time and the newly created Mgarmirnirs had only one power to turn to for guidance and protection. Under this arrangement the confederacy of Mgarmir has prospered and grown rich and fat with trade and long years of peace due to the fear of their militant friends. However, beneath the surface there is growing worry as to what will happen to them when the Peruvians no longer have any other powers to fear.

Mgarmir

Fire Emblem: The Age of Legend matthartman42 matthartman42