Combat

All the very small steps making up combat in this game are as follows:

  1. Does the attacker hit? Defending character’s avoid is subtracted from attacking character’s accuracy. Special, situational modifiers to accuracy or avoid like those from the Weapon Triangle, terrain bonuses, support, etc. should be added or subtracted from this difference as appropriate. The attacking player then rolls % dice, if the result is under this final difference then the attacking character has hit and combat proceeds to step 2! If the character misses, move to step 5.
  2. How much damage does the hit do? Defending character’s defense (or resistance if the attack is magical) is subtracted from attacking character’s attack. Special situational modifiers to damage or defense like the Weapon Triangle, terrain bonuses, support, etc. should be added or subtracted from this difference as appropriate. This is the amount of damage the defender will take, assuming the attack is not a critical hit; determine that in step 3.
  3. Is it a critical? Defending character’s crit avoid is subtracted from attacking character’s crit rate. Again, situational modifiers should then be applied. The attacking player then rolls % dice, if the result is under the final difference then the defending character has been criticaled (otherwise it’s just a normal hit). If the attack is a critical, triple the damage previously calculated. The defender now takes the damage.
  4. Attacking player checks off another use of their weapon, possibly breaking it (in which case they cannot make further attacks in this fight under any circumstances).
  5. Can the defender counterattack? If the defender was killed by the previous attack or has no weapon equipped or the weapon they have equipped cannot strike the attacker at whatever range the fight is taking place at then skip ahead to step 8, otherwise proceed.
  6. Does the defender hit, crit, etc.? Repeat steps 1-4 switching the previous roles of attacking and defending character.
  7. Does someone get an extra attack? If one character’s attack speed is at least 4 greater than the other’s that character may be able to attack again. Assuming neither character is dead and that the faster character does indeed still have a usable weapon, etc., the faster character now repeats steps 1-4 as the attacker.
  8. How much XP do the participants gain? Assuming the characters’ levels are not 4 or more apart, a character who at least managed to hit the enemy but did not kill the enemy gains 10 XP. A character who killed the enemy gains 30 XP. XP gains are halved for characters 4 or more levels above their enemy and doubled for characters 4 or more levels below.
  9. If any characters’ weapons broke and they have another, they may switch weapons now.
  10. If there is a dead character, remove its piece from the board.
  11. Write down any relevant achievements you keep track of!

Combat

Fire Emblem: The Age of Legend matthartman42 matthartman42